In many circles, the Japanese version of Super Mario Bros. While Shigeru Miyamoto and Takashi Tezuka, creators of the original, were in charge of this game it still feels like a rushed sequel that re-uses assets from the original and creates the ultimate obstacle course. Additionally the game had an aggressively ramped up difficulty that still challenges longtime platforming fans today and I can personally attest has a brutal difficulty. First of all the game was solely a Famicom Disk System (FDS) title, so to bring it to the US required re-working and conversion to cartridge form, something titles like Metroid and Legend of Zelda would later do but required more money and work. 2 hit Japan in 1986, there was some hesitation to port it over to our market. In Japan the Famicom had a more established market whereas Nintendo was still testing the waters in America, so when Super Mario Bros. This is why many of the launch games on the NES didn’t seem quite as consistent as Super Mario Bros., which came out in 1985 for both regions. In Japan the Famicom (NES) was released in 1983 as opposed to holiday 1985 here (and only to a select few near FAO Schwartz stores or in New York City). 2 are as different as two games can get and thus warrant a head to head. 2 began life as the game Yume Kojo: Doki Doki Panic! and based on a Saturday morning cartoon in Japan and was later re-worked, improved, and re-released as Super Mario Bros. 2 is better known as Lost Levels in America and our Super Mario Bros. 2 is not actually the intended sequel to the original Super Mario Bros., nor is it in Japan. As a seven-year-old gamer back then I shrugged it off and said, “why not?” It may shock you to discover that the American version of Super Mario Bros. Fortunately for Nintendo it blended right in with sequels to various other popular franchises in the console, including the radically different Zelda II: Adventures of Link and Castlevania II: Simon’s Quest. It is completely unlike the other games in the series, complete with an Arabian theme, veggie-pulling, the option to select one of four protagonists, and Bowser (King Koopa) is nowhere to be seen. Ask anyone who grew up playing NES games and they will tell you that Super Mario Bros.
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